Video Game Credits List as of 2017

Battlefield 4 (2013) (Director of Technology)

FIFA Soccer 2004 (2003) (Motion Capture)

Dragon Age: Inquisition – Jaws of Hakkon (2015) (The Capture Lab)
Dragon Age: Inquisition (2014) (The Capture Lab)
Dead Space 3 (2013) (Motion Capture Team)
Kingdoms of Amalur: Reckoning (2012) (EA Capture Core Team)
Mass Effect 3 (2012) (Production)
Mass Effect 3 (N7 Collector’s Edition) (2012) (Production)
Medal of Honor: Warfighter (2012) (The Capture Lab)
UEFA Euro 2012 (2012) (Motion Capture Leads)
Dragon Age II (2011) (CG Supervisor)
Dragon Age II (BioWare Signature Edition) (2011) (Motion Capture CG Supervisor)
FIFA Soccer 12 (2011) (Motion Capture Team)
Army of Two: The 40th Day (2010) (Crew)
Medal of Honor (2010) (MoCap Team)
Command & Conquer 3: Tiberium Wars (2007) (Motion Capture Specialists)
Medal of Honor: Airborne (2007) (Additional Motion Capture)
The Godfather: The Game (2006) (Motion Capture Team)
Cricket 2005 (2005) (Motion Capture)
FIFA Street (2005) (Motion Capture Team)
NBA Street V3 (2005) (Additional Motion Capture)
FIFA Soccer 2005 (2004) (Motion Capture Team)
Fight Night 2004 (2004) (Motion Capture)
NHL 2005 (2004) (Motion Capture Team)
The Lord of the Rings: The Return of the King (2003) (Operators)
Need for Speed: Underground (2003) (Additional Motion Capture)
Medal of Honor: Warfighter (2012) (The Capture Lab)
Battlefield 3 (2011) (EA Capture Leads)

FIFA 16 (2015) (Technology Director)
Star Wars: Battlefront (2015) (Technology Director)
Battlefield: Hardline (2014) (Director of Technology)
FIFA 15 (2014) (Technology Director)
NHL 14 (2013) (Director, Technology)

MVP Baseball 2005 (2005) (Additional Motion Capture)
UEFA Champions League 2004-2005 (2005) (Motion Capture Team)
UEFA Euro 2004 Portugal (2004) (Motion Capture)


At Arts Umbrella there is no fail, only try and proceed with the things you like.

As the parent of a child attending Arts Umbrella, and a former student myself, I encourage you to show your support for this not-for-profit organization and the amazing work that they do for children and communities.

I remember spending my whole day at Arts Umbrella’s summer camps. The classes were so much more than what was offered at school, where everyone worked on the same project and there were so many rules. It was there I found my passion for animation, which ultimately became my career working at The Capture Lab, run by Electronic Arts.

Now that I have kids, and know other Arts Umbrella parents, I am thrilled to still be part of the Arts Umbrella community. The freedom of discovery and encouragement to find our own way is a huge part of who I am now. It is a part of the success, and more importantly happiness, I have found!

I was lucky to have a family who believed in the importance of the arts, and were able to pay for my classes, but I know this is not true for everyone. With your support, Arts Umbrella can continue keep its classes accessible so that all children can participate.

Dimensional Imaging and EA
This was a deal I had worked on starting with 3D head scanning where we went from very few head scans per year to hundreds. Photogrammetry scanning is pretty big now all over the company and we typically use different methods these days but this was definitely a great start. It really helps to bring a sense of realism in games to EAs customers. This was pretty big way back in 2009 and I’m proud to have been the one who started it.