Dimensional Imaging and EA

This was a deal I had worked on starting with 3D head scanning where we went from very few head scans per year to hundreds. Photogrammetry scanning is pretty big now all over the company and we typically use different methods these days but this was definitely a great start. It really helps to bring a sense of realism in games to EAs customers. This was pretty big way back in 2009 and I’m proud to have been the one who started it.